![]() To resolve this confusion, we have added a new common tags tool that allows you to quickly add tag groups commonly used and specified by Minecraft. There were often questions on our forums if custom logs belong to "log" or "logs" tag and what namespace to use. The caveat is that these blocks with only run on the server side, which means that some client-only procedure blocks will not work with the wait block (the procedure blocks marked with a tiny computer icon next to them). All procedure blocks inside this block will execute with a delay of set number of game ticks. We still encourage you to use tick counter when possible instead of resorting to this block, but where this is not an option, new "wait X ticks then do" procedure block will do the task. With this, you can add custom per-world configuration of your mod.Īnother greatly requested procedure block was a general wait or as some called it - delay - procedure block. You can check game rule settings using procedures at any time. With game rules, you can add new world parameters that are accessed in the world creation menu and through commands. We have added a new mod element type called game rules. Addition of entity tag procedure checks extends this further by covering a whole group of tagged entities in custom procedures, which can greatly improve cross-mod compatibility and interraction. With entity tags, you can extend functionality of your mobs with some of the vanilla mob capabilities. See example of a custom smiting recipe below.Īnother useful addition in this update is support for entity tags. See the video below to see a custom brewing recipe in action.Ĭustom smiting recipes can be specified for Forge mods, as well as for 1.16.x data packs and add-ons. Recipe support was extended with custom brewing and smithing recipes. Additionally, as shown in the video below, each biome can now specify own sky color. Now biomes in custom dimensions will generate more properly in terms of terrain shape. Make sure to tag your biome ground blocks as ground and/or dirt so trees can spawn on them.Īnother improvement in the scope of biomes and dimensions is improved biome support in custom dimensions. Additionally, custom biome music and sound effects can be specified.Ĭustom biomes now support multiple vanilla tree shapes and some additional parameters to control custom trees better. Biomes now support ambient particles in Minecraft 1.16.5 as seen in the video below. This is now possible with new bounding box editor that replaces the old inputs for block dimensions.īiomes and dimensions got quite some new features too. Not just any size of cube, but literally any shape. In MCreator 2021.1, you can specify block and plant bounding boxes of any shape. ![]() Custom JSON models can specify tint index and thus become tinted too. In spirit of tinted blocks, we added new grass built-in model that has tinted grass overlay texture support the same way as vanilla grass does. You can now specify blocks to tint with grass, water, sky, fog, and water fog colors. Combined with filters and sorting, now one can organize their workspace just the way they want it.Īnother feature we got a lot of requests for is support for tinted blocks. You can now sort your mod elements in folders and keep your workspaces tidier than ever before. I think, procedures is the only thing in mcCreator, that needs a tutorial.many tutorials! :D The only one, whom I can think about, who makes videos about McCreator in english is NorthwestTreesGaming(if I wrote it correctly), I remember searching for a tutorial on how to make a structure, that has many random pieces, that are generating after each other(like a mansion, village or mineshaft) and it helped.a bit.Another very anticipated and largely requested feature we added in this update is support for workspace folders. I remember the time, when I first used McCreator to make a mod, when the newest version of it was 1.7.6(it was even other numbering system) and I was very confused, but I watched a lot of tutorials and understood, how to make custom furnace and stuff, then they completely changed the system and the new system looked harder for me than previous, I remember, when new global triggers confused me(they actually were also on older version, but I wasn't using them, because I didn't know to how) and I thought, that they're new and I need to specify them even if I make a procedure for "When is hurt" for an example, but then I managed to understand this. Yes, I build the tree for you, but most of the videos, that I learned from are in russian and then, when they remade the system of "trigger tree" I was learning on my own.
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